Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you’d lose a number of hours exploring every nook and cranny finding them!

  • grue@lemmy.world
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    9 months ago

    They didn’t need updates because they gave you the whole game, (usually) more-or-less bug-free, the first time!

    • NielsBohron@lemmy.world
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      9 months ago

      That’s some survivorship bias shit right here. I can’t tell you how many shitty, buggy games I played in the days of early console and PC gaming. Even games that were revolutionary and objectively good games sometimes had game-breaking bugs, but often it was harder to find them without the internet.

      Plus, don’t you remember expansion packs? That was the original form of DLC.

      • Empricorn@feddit.nl
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        9 months ago

        THANK you. Fuck the upvotes, that person is objectively wrong. Maybe they just didn’t play that many games during the early PC/console era?

    • Carighan Maconar@lemmy.world
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      9 months ago

      Console:

      Except for when they did not, which was actually somewhat common.

      But it also became quickly known, respectively stores stopped stocking buggy games. So in return, larger publishers tried their utmost to ensure that games could not have bigger bugs remaining on launch (Nintendo Seal of Excellence for example was one such certification).

      But make no mistake, tons of games you fondly remember from your childhood were bugged to hell and back. You just didn’t notice, and the bigger CTDs and stuff did not exist as much, yes.

      PC:

      It was just flat-out worse back then. But we also thought about it the reverse way: It wasn’t “Oh this doesn’t work on my specific configuration, wtf?!” but “Oh damn I forgot I need a specific VESA card for this, not just any. Gonna take this to my friend who has that card to play it.”.

    • ElectricMachman@lemmy.sdf.org
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      9 months ago

      Counterpoint: budget re-releases of games (e.g. ‘Platinum’ on PlayStation) were often an opportunity to fix bugs, or sometimes even add new features. A few examples:

      • Space Invaders 1500 was a re-release of Space Invaders 2000, with a few new game modes.
      • Spyro: Year of the Dragon’s ‘Greatest Hits’ release added a bunch of music that was missing in the original release.
      • Ridge Racer Type 4 came with a disc containing an updated version of the first Ridge Racer, which ran at 60fps.
      • Super Mario 64’s ‘Shindou Edition’ added rumble pak support, as well as fixing a whole bunch of bugs (famously, the backwards long jump).

      Those are just off the top of my head. I’m certain there are more re-releases that represent the true ‘final’ version of a game.

      • otp@sh.itjust.works
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        9 months ago

        That’s the exception rather than the rule. If you have the opportunity to make some changes in a new batch, why not take it?

        Generally, when the game was released, it had to be done. If there were any major bugs, then people would be returning their copies and probably not buying an updated release. It’d also hurt the reputation of the developer, the publisher, and even the console’s company if it was too prevalent of a problem.

        I don’t think anybody I knew ever got an update to a console game without just happening to buy v1.2 or something. There were updated rereleases, but aside from PC gaming, I don’t think most console gamers back then ever thought “I hope they fix this bug with an update”.