Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you’d lose a number of hours exploring every nook and cranny finding them!

  • NielsBohron@lemmy.world
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    9 months ago

    That’s some survivorship bias shit right here. I can’t tell you how many shitty, buggy games I played in the days of early console and PC gaming. Even games that were revolutionary and objectively good games sometimes had game-breaking bugs, but often it was harder to find them without the internet.

    Plus, don’t you remember expansion packs? That was the original form of DLC.

    • Empricorn@feddit.nl
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      9 months ago

      THANK you. Fuck the upvotes, that person is objectively wrong. Maybe they just didn’t play that many games during the early PC/console era?