• jjjalljs@ttrpg.network
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    6 days ago

    This seems a little more detailed than I usually go with.

    I’m happy cribbing from Fate. Every NPC has a high concept (eg: royal assassin, gig worker delivery man) and Trouble (eg: drinking problem, haunted by well meaning but overbearing grandfather)

    If they need more flesh, they can pick up more aspects or goals.