He even did the full chest bump thing. And then in case there was any doubt, he did the whole gesture again.
He even did the full chest bump thing. And then in case there was any doubt, he did the whole gesture again.
Ok. It was just an example of a way you might make an encounter revolve around a spell, not an exhaustively researched adventure module.
I don’t remember them being reformed at all in TNG, but I admit it’s been awhile. I picture them as capering caricatures in TNG. But I’m thinking specifically of that moment where Quark argues with Odo that he can save them a bunch of small dangers by making one big gamble; it shows the Ferengi way of thinking about things as not just allegory, but as an actual culture that succeeds in some ways and fails in others.
Edit: Which I liked since the federation is ostensibly all about interacting with new and different cultures.
Edit edit: Not to say any of that invalidates your own feelings about it. I care about and find meaningful some stuff; you are under no obligation to feel the same way, nor are you wrong for not doing so. I only share because sometimes it’s fun to hear other’s perspectives, and I appreciate you sharing yours with me.
There are ways. You could, for example, set up a bbeg where that’s his whole deal. The townsfolk are scared of this guy because he has the supernatural power to just kill you, straight-up. Maybe the questline leading up to their encounter involves the players finding defenses or counters or sabotaging his supply of spell components or whatever, such that, if they DO get power-word-killed, it’s because they had ample opportunities to not, and failed to take them.
Not every character moment has to be climactic. You gotta mix in some slow-burn stuff there too. And also remember that early episodes like this had to do a lot of heavy lifting to reform the Ferengi from their disastrous TNG appearance.
Except that’s the point, they will not be having fun. Nor will you, nor will any of the other players. Because that setup is not fun. And presumably you’re hosting a game for your friends with the intention of everyone having fun, so it’s best if you find another tact.
To me, it felt like the episode mattered because you got character development. It’s the first time we get to see exactly how Odo and Quark’s relationship works, and we also get to see Quark’s…“unorthodox” problem solving style, in contrast to how federation weenies go about things.
Nope, no, that’s encouraging their behavior. Now your player thinks you’re giving them a quest to earn enough money to play out their brothel scene.
Nope, no, that’s encouraging their behavior. Now your player thinks you’re giving them a quest to thwart this bouncer.
You absolutely do not have to RP this. You can say “No.” You can say “Ok, you go off and do that, what’s everyone else doing?”
Today is a good day to die.
Tell Bashir to get the cortical simulator ready, I’m going in.
They’ve all programmed their replicator profiles to include “Ethanol, 22.5ml, Chilled” in all orders they place containing the word “synthehol”
Definitely the worst thing that happened during those years.
What’s more fun, demoting pluto or announcing the discovery of a new planet every week for a couple years?
brb, converting my 401k to gold to attract an adorable baby dragon
I see, thank you. That sounds like the kind of common-sense thing that I will never be able to convince a manager of XD
I’m not one of them, but I empathize with all the GMs that are just sick of dealing with those particular kinds of misconduct that crop up with new players.
hissss it burns ussss