You can always just have a penalty to will saves.
- 2 Posts
- 11 Comments
Pretty normal for us over here
sirblastalot@ttrpg.networkto
RPGMemes @ttrpg.network•Auto-Balancing [Dungeons & Dragons]
781·13 days agoI used to only have one (seemingly) female friend, and then that friend transitioned, and I started to worry what it said about me that I only had male friends. Fortunately, a year or two later most of my other friends transitioned in the other direction and balance was restored.
sirblastalot@ttrpg.networkto
cybersecurity@infosec.pub•What are You Working on Wednesday
1·16 days agoHad to invoke our Data Transmission policy’s AI clause for the first time
sirblastalot@ttrpg.networkto
TenForward: Where Every Vulcan Knows Your Name@lemmy.world•I love that they play chess.
11·19 days agoUnderstandably so, because some vulcans also lie constantly and claim they don’t experience those emotions.
Do you? You’re just casting a spell like magic missile or anything else. Perhaps the credulous fools that wrote it thought it consumed souls, but you don’t care about their ignorant opinions.
Atheist lich that wants to live forever because he doesn’t believe in an afterlife and isn’t bothered by eating souls because he doesn’t believe they exist.
sirblastalot@ttrpg.networkto
TenForward: Where Every Vulcan Knows Your Name@lemmy.world•What is Riker's favorite state? (NSFT)
21·26 days agoDisgusting. Content like this should be banned from the internet!
sirblastalot@ttrpg.networkto
TenForward: Where Every Vulcan Knows Your Name@lemmy.world•Child care, on the other hand...
8·27 days agoThe demon in question of course being the overwhelming and all-consuming desire to smooch a buff lizard man.
sirblastalot@ttrpg.networkto
RPGMemes @ttrpg.network•Not to be confused with "Summon Funkubus"
0·2 months agoWords describe the world, they do not determine it.

There are some formats where inventory management becomes interesting again. We tried doing a Hexcrawl earlier this year and there was a lot of interesting gameplay to be had in the risk/reward management of how many supplies they wanted to carry vs how much they wanted to invest in pack animals, limiting their ability to carry loot back, carrying this vs that, guessing how much they’ll use before they can resupply or where future resupplies might be, gambling on whether to press forward and risk running out or turn back, that kind of thing. It’s just the more currently popular adventure structures right now (eg linear or branching narratives) where inventory tracking is superfluous.