• Furbag@pawb.social
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      3 hours ago

      My understanding is that they’ve always wanted to port it to PC since it was an incredibly successful title, but they had licensing issues with Sony thay prevent them from doing so.

      In other words, don’t blame From Software, blame the suits at Sony for thinking that keeping Bloodbourne as a console exclusive forever will somehow translate to selling more Playstations.

  • yeehaw@lemmy.ca
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    8 hours ago

    If it’s all vibe coded, couldn’t be that hard to make this work in Linux or with proton? I don’t use windows.

      • yeehaw@lemmy.ca
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        6 hours ago

        Fuck yeah, thanks. I was playing this briefly on shad4 or whatever the emulator was on my deck. Ran a bit rough. Can’t wait to try this out!

    • psx_crab@lemmy.zip
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      7 hours ago

      Workaround is installing the game(if need to be installed) with Bottles(preferably in a location you can access), then add it to Steam as a non-steam game, change the compatibility layer to “experimental” or anything, then launch. I did this to the OG GTA:SA just a few days ago, and it works like a charm. You can also try using Bottles to launch it but i haven’t tried it.

      • Lileath@lemmy.blahaj.zone
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        5 hours ago

        I’m too lazy for installing bottles, I just launch the game installer directly with the steam compatibility. One less piece of software to update.

    • Funkt4st1c@lemmy.world
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      7 hours ago

      I usually use Lutris; it automatically uses whatever GE wine version but you can direct it to use whatever Proton version youd like.

      • yeehaw@lemmy.ca
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        6 hours ago

        For sure, same here, but my heads at this was vibe coded to work on windows. It’s bound to have quirks and because if that, I feel it increases the chances of glitches using compatibility layers.

  • noride@lemmy.zip
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    10 hours ago

    This feels like a trap. Anyone confirm it doesn’t just drain your crypto wallets?

    • yeehaw@lemmy.ca
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      8 hours ago

      Sure but if it works it works right?

      Edit: don’t really get the hate. No, I don’t like AI and all the bullshit with datacenters and the corporations either, but I find myself ok with this. It’s not like it’s stealing jobs in this case. And if you just wanted to play it locally offline, I’m not terribly worried in and sort of security respects either. Just sandbox it. At least I can play it without buying a ps4 or 5…

      • jtrek@startrek.website
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        6 hours ago

        Sure but if it works it works right?

        Verifying that software does the intended task and only the intended task is not trivial.

        • RightHandOfIkaros@lemmy.world
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          4 hours ago

          Ok but this project is open source. Anyone can go through the code to check for whatever they want. Sure, it might take a while, but it’s still publicly readable. For a game as high profile as Bloodborne is, its pretty unlikely that there isn’t about a hundred people combing through this one with a fine-tooth comb right now.

          You’d have to be pretty stupid to try to sneak malware into open source code, have it hosted on GitHub, and push it live, like, you’re definitely getting caught by someone if you try that, right? I mean, I think I remember hearing that it happened a few times before, but I also remember that it was caught pretty quickly and corrected. Don’t remember if there was law enforcement involved or anything though.

          • jtrek@startrek.website
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            3 hours ago

            Anyone can go through the code. And maybe find things, if they’re not too subtle and not successfully obfuscated. But not everyone will.

            I feel like a malicious actor could hit a big pay day with a popular thing like Bloodborne, before people found the malice. There’s plenty of malware posing as game cracks out there, and it’s only easier to do that with AI tooling.

            But aside from that, AI code can have confidentially incorrect code that has unwanted consequences.

            Code review is difficult.

          • SolSerkonos@piefed.social
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            4 hours ago

            That’s totally a thing people do. You can hide code in open source projects. You’re either hoping nobody cares enough to check, or you hope people don’t listen after someone checks and finds it. And even if people do find it, that is going to take some amount of time. During which, people are downloading it. And when caught, what do they lose? It’s not like this is an established user with a reputation.

          • teawrecks@sopuli.xyz
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            6 hours ago

            It could be a virus.

            Even if the people who made it didn’t intend to, an AI writing a bunch of code that (obviously) isn’t being vetted beyond “does it run” could very feasibly inject a backdoor/virus of some kind surreptitiously, just because it erroneously thought that was the goal at some point during generation.

            This is why open weight models are not good enough. The AI could have been trained to take the right, niche opportunity to inject malicious code, and is also trained to otherwise never behave like that is the case.

            • RumRunningDevil@lemmy.zip
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              3 hours ago

              It’s even worse than that.

              Remember how the OpenAI/HuggingFace hack happened. The agents context poisoned other agents by leaving messages in a shared package manager. This has now happened multiple different times under different contexts.

              This thing doesn’t even have to have malware, there’s no telling that it doesn’t have a poison pill intended to flag other agents. This isn’t even some paranoid conspiracy theory; it literally already happened, multiple times, and it was done in-spite of the agents own system prompt.

              This software has proven that, given a shared information substrate, it has the capacity to paper-clip optimize into prompt injecting other LLM’s.

              I fundamentally do not trust AI generated code. I shifted to OpenBSD because of it. I try my best to prevent AI in any of my software and sandbox anything that may have been compromised.

          • jtrek@startrek.website
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            5 hours ago

            Along the same lines as the other guy said.

            It’s difficult to verify that the software does the desired thing in all cases. It’s also difficult to verify that it’s not also a keylogger or other unwanted thing.

            It may also have some AI generated code path that, say, nukes your home directory because the AI determined that was the appropriate error handling. Maybe no one reviewed it so they don’t even know it’s there. It might not even be malicious.

            That’s all true of any software, but rapidly created AI generated code for legally dubious efforts, by unknown agents (no pun intended) is real hecking risky.

      • edible_funk@sh.itjust.works
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        4 hours ago

        Because nobody can know what’s in there. It could have any number of viruses or trojans or miners and no one would know.

          • MufinMcFlufin@lemmy.world
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            2 hours ago

            With open source decompilations before AI, considering there are often a dozen collaborators working on the project publicly with their work done out in the open I can generally trust that multiple people went over most changes made to the project. With a vibe coded project, it’s easy for one person to push 500,000 lines of changed code with a single update that would make the review process impractical at best.

            I’d rather trust the dozen people who’ve been working on a project over 5 years than someone who got a Claude subscription, hammered out something in 2 weeks, got it working well enough for their own satisfaction, then abandons the project.

        • yeehaw@lemmy.ca
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          8 hours ago

          Tis the season for a dead woman to be wandering around, I suppose.

      • dgdft@lemmy.world
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        9 hours ago

        Literally all the modern recompilations are AI-driven.

        There are various levels of involvement of human actors in the loop, but if you don’t want to use any AI project, just ignore them all.

        • ParkedInReverse@lemmy.world
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          8 hours ago

          My largest gripe is they all feel like they’re just tossed out there en mass like a speedrun and lord only knows if they’d have any post support.

    • REDACTED@infosec.pub
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      9 hours ago

      cuck

      Meaning, they code anything they want while you can’t and just stand aside and look?

      EDIT: Perfect

      • Mangoholic@lemmy.ml
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        4 hours ago

        And thats why you either do a vibecoded project or you do a regular project. You will not feel any loss if the vibecode gets ripped off. So don’t mix the two.

        • Krompus@lemmy.world
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          5 hours ago

          Good meme, just doesn’t fit this specific scenario perfectly.

          But that’s kind of the point, isn’t it? The code cuck forfeits authorship.

          • Railcar8095@lemmy.world
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            7 hours ago

            They did nothing aside from the instructions. So their project is setting the agent, not the result of the agent.

            • REDACTED@infosec.pub
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              6 hours ago

              So when I use Photoshop that’s filled with AI tools or After Effects with AI 3D tracking to accelerate my project, it’s not my project because the work was made easier because of modern tools?

              It’s a yes or no question.

              • RumRunningDevil@lemmy.zip
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                3 hours ago

                Prompting an AI agent is not the same as using photoshop. It is more comparable to commissioning something (art, code, writing, etc). You don’t have authorship, the LLM does in this case. That doesn’t mean you can’t own the piece that gets created, that’s what commissioning is, you just can’t claim you authored it. Though whether you or the company that runs the model owns the output is still not a settled question legally speaking.

    • Funkt4st1c@lemmy.world
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      7 hours ago

      (Its been around, non AI coded, at 60fps for at least a year so far through ShadPS4)

      • popcar2@piefed.ca
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        5 hours ago

        Only if you have a beast of a PC. From what I’ve seen these ports run significantly better and come prepackaged with many fixes to shadps4 issues like vertex explosions.

        • SolSerkonos@piefed.social
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          4 hours ago

          It didn’t need a beast, exactly, just a decent rig. I never could fix the vertex explosions, though, and it was mildly unstable.

          • Goodeye8@piefed.social
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            2 hours ago

            You do need somewhat of a beast if you want to fix the vertex explosions. To prevent vertex explosions you need to enable readbacks, but those are very performance intensive (and can cause games to be unstable but I lucked out with just getting shit performance). Readbacks took Bloodborne from 1440p ultrawide 60+ fps to 1080p widescreen struggling to hit 60fps in some areas and I tried all sorts of things to even get it running at 60 with readbacks so that sometimes 60 contained all the optimization patches and configurations tweaks, whatever could get me just a bit more performance (none of which I needed when playing 1440p).

  • Thatuserguy@lemmy.world
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    11 hours ago

    Don’t even know if I’ll play it, but I’ll happily download it just to tell Sony to go fuck themselves 😊

    • Sandbar_Trekker@piefed.zip
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      10 hours ago

      The author of this repo is brand new and this is their only project. There is very little reputation on the line here for that account. I’m sure it works, but all it takes is for the project to include a single reference to some code somewhere else to end up with malware on your system.

      There is very little reputation to go off of with projects like this. So it’s worth being extra cautious.

      • fistac0rpse@fedia.io
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        10 hours ago

        just ask Claude to check the code first before running it, duh

        This message sent from Anthropic Claude