SSUPII@sopuli.xyz to Gaming@lemmy.zipEnglish · 1 month agoUS patent office revokes Nintendo’s patent on summoning characters to make them battle | VGCwww.videogameschronicle.comexternal-linkmessage-square11linkfedilinkarrow-up1124arrow-down11cross-posted to: pcmasterrace@lemmit.onlinegaming@beehaw.orggaming@lemmy.worldtechnology@lemmit.online
arrow-up1123arrow-down1external-linkUS patent office revokes Nintendo’s patent on summoning characters to make them battle | VGCwww.videogameschronicle.comSSUPII@sopuli.xyz to Gaming@lemmy.zipEnglish · 1 month agomessage-square11linkfedilinkcross-posted to: pcmasterrace@lemmit.onlinegaming@beehaw.orggaming@lemmy.worldtechnology@lemmit.online
minus-squareKnow_not_Scotty_does@lemmy.worldlinkfedilinkEnglisharrow-up22·1 month agoThey should, the throw summon mechanic made the game more fun.
minus-squareSharkAttak@kbin.melroy.orglinkfedilinkarrow-up3·1 month agoWas there really that much difference? I’ve only played the non-throw version, I think.
minus-squareKnow_not_Scotty_does@lemmy.worldlinkfedilinkEnglisharrow-up3·1 month agoYes, it really forced you to get close to the pals/npcs before starting your attacks. Before you could game it a bit and lob them from longer range to kite them a bit. It helped when you had level mismatches and was generally more fun imo.
They should, the throw summon mechanic made the game more fun.
Was there really that much difference? I’ve only played the non-throw version, I think.
Yes, it really forced you to get close to the pals/npcs before starting your attacks. Before you could game it a bit and lob them from longer range to kite them a bit. It helped when you had level mismatches and was generally more fun imo.