SSUPII@sopuli.xyz to Gaming@lemmy.zipEnglish · 17 days agoUS patent office revokes Nintendo’s patent on summoning characters to make them battle | VGCwww.videogameschronicle.comexternal-linkmessage-square11linkfedilinkarrow-up1124arrow-down11cross-posted to: pcmasterrace@lemmit.onlinegaming@beehaw.orggaming@lemmy.worldtechnology@lemmit.online
arrow-up1123arrow-down1external-linkUS patent office revokes Nintendo’s patent on summoning characters to make them battle | VGCwww.videogameschronicle.comSSUPII@sopuli.xyz to Gaming@lemmy.zipEnglish · 17 days agomessage-square11linkfedilinkcross-posted to: pcmasterrace@lemmit.onlinegaming@beehaw.orggaming@lemmy.worldtechnology@lemmit.online
minus-squareSharkAttak@kbin.melroy.orglinkfedilinkarrow-up3·16 days agoWas there really that much difference? I’ve only played the non-throw version, I think.
minus-squareKnow_not_Scotty_does@lemmy.worldlinkfedilinkEnglisharrow-up3·16 days agoYes, it really forced you to get close to the pals/npcs before starting your attacks. Before you could game it a bit and lob them from longer range to kite them a bit. It helped when you had level mismatches and was generally more fun imo.
Was there really that much difference? I’ve only played the non-throw version, I think.
Yes, it really forced you to get close to the pals/npcs before starting your attacks. Before you could game it a bit and lob them from longer range to kite them a bit. It helped when you had level mismatches and was generally more fun imo.