• Lesrid@lemm.ee
    link
    fedilink
    English
    arrow-up
    2
    ·
    2 months ago

    It’s a core weakness of Helldivers 2. Since the game is no longer restricted to having all players within a tight radius (unlike the first game), the game allows for splitting up.

    The only task that demands cooperation is the optional vault doors. All the other main objectives and side objectives can be solo’d. Terminid Chargers could be an excellent focal point for cooperation but flanking a charger doesn’t help kill it faster, it just lets you shoot the bottom half of its rear for 30 secs until you cause it to begin bleeding out.

    It is safer for the rest of your team if you bring answers to all the problems on your own because you could be waiting for anyone to respawn. And if you have an answer to every enemy type then you might as well split up since you don’t need another pair of hands to complete any objective. Having multiple guys on the objective does not make it go faster, so it’s better to start countdowns simultaneously.

    • wise_pancake@lemmy.ca
      link
      fedilink
      English
      arrow-up
      3
      ·
      2 months ago

      Yeah I can agree with that. There’s not enough clear reward for working together, and I guess the stick you get hit with when you run off on your own and hit overwhelming opposition is frustrating people.

      Things run much smoother if you work in groups of two or one group of three and a person to run all the side objectives. It makes the game more fun too.