It seems to me that 16-bit applications are already basically broken with 32-bit wine if you’re running a 64-bit kernel, by default it places extra restrictions over what the hardware already does to prevent apps from loading 16-bit code entirely.
Yeah most 16 bit stuff is old enough that there’s already a mature reimplementation of the game engine or old enough that it’ll run nicely in a translation layer or VM
From what I’ve seen if an online store provides a 16 bit classic without a reimplementation, it’s bundled with dosbox.
Of course, I’m pretty much blanking on any classic Win16 titles of note. As far as I recall the significant games just kept being DOS games with at most launch from icon. I suppose original Myst because QuickTime, but they released a Win32 build. But this 16 bit stuff was a speculation, this is about the 32 bit stuff that isn’t reasonably accommodated without a 32 bit runtime and certain bits being at odds with Flatpak isolation architecture.
AFAIK, you couldn’t run 16-bit software on native Windows x64, so Wine is exhibiting the same behavior.
Anyway, these 16-bit softwares are old enough that running them in DOSBox or something like that won’t show any significant performance penalty through emulation vs translation.
It seems to me that 16-bit applications are already basically broken with 32-bit wine if you’re running a 64-bit kernel, by default it places extra restrictions over what the hardware already does to prevent apps from loading 16-bit code entirely.
https://gitlab.winehq.org/wine/wine/-/wikis/FAQ#16-bit-applications-fail-to-start
Guessing that’s why they don’t feel it’s that important to continue supporting, seems a VM is the future for these apps.
Yeah most 16 bit stuff is old enough that there’s already a mature reimplementation of the game engine or old enough that it’ll run nicely in a translation layer or VM
From what I’ve seen if an online store provides a 16 bit classic without a reimplementation, it’s bundled with dosbox.
Of course, I’m pretty much blanking on any classic Win16 titles of note. As far as I recall the significant games just kept being DOS games with at most launch from icon. I suppose original Myst because QuickTime, but they released a Win32 build. But this 16 bit stuff was a speculation, this is about the 32 bit stuff that isn’t reasonably accommodated without a 32 bit runtime and certain bits being at odds with Flatpak isolation architecture.
AFAIK, you couldn’t run 16-bit software on native Windows x64, so Wine is exhibiting the same behavior.
Anyway, these 16-bit softwares are old enough that running them in DOSBox or something like that won’t show any significant performance penalty through emulation vs translation.