Pyro_Clastic
- 4 Posts
- 9 Comments
Pyro_Clastic@rimworld.galleryto
RimWorld Gallery@rimworld.gallery•Medieval Colony, 77 Colonists, 90 Animals, 21 In-game years, finished! :)
1·2 months agoSuch a lovely base really love the bridges over the river and the layout is gorgeous with it all being connected.
Pyro_Clastic@rimworld.galleryOPto
RimWorld Gallery@rimworld.gallery•Frostfang Tribe — Saga at Its Peak 400% difficulty • 50× aging • ~850+ mods. Game died colony still thrives
2·4 months agotook awhile but heres a edited timelapse of this colony if anyone is interested. https://www.youtube.com/watch?v=CnSY0K0NdzM
Pyro_Clastic@rimworld.galleryOPto
RimWorld Gallery@rimworld.gallery•Devilkins Hollow — 12 Years, 24 Colonists, 500% Difficulty
2·4 months agoI put together a quick timelapse of the colony evolving throughout the entire run so far. The colony’s still growing and is currently on its third map, so this isn’t the end yet.
I did use an outpost glitch to keep my colonists and equipment when switching maps, so everything carries over as one long campaign.
If you’re curious, here’s the video: https://www.youtube.com/watch?v=h6LFbvLt91g .
Pyro_Clastic@rimworld.galleryOPto
RimWorld Gallery@rimworld.gallery•Devilkins Hollow — 12 Years, 24 Colonists, 500% Difficulty
2·4 months agolol i left them behind at the 1st base havent had time to grab more yet. been using the crap out of laborers from the empire though thats a first for me.
Pyro_Clastic@rimworld.galleryOPto
RimWorld Gallery@rimworld.gallery•Frostfang Tribe — Saga at Its Peak 400% difficulty • 50× aging • ~850+ mods. Game died colony still thrives
1·4 months agothats the only reason i coudnt keep the colony going. it gave some great stories over the 14 years x50 for them lol.
Pyro_Clastic@rimworld.galleryOPto
RimWorld Gallery@rimworld.gallery•Frostfang Tribe — Saga at Its Peak 400% difficulty • 50× aging • ~850+ mods. Game died colony still thrives
4·4 months agosorry for the night post again lol it was a volcanic winter and something else for close to 100 years of the colonist life.
Pyro_Clastic@rimworld.galleryOPto
RimWorld Gallery@rimworld.gallery•The deep League 9 years 300% difficulty first time doing the anomaly ending started as a dwarven hold but evolved into a futuristic space marine and beastigor colony that trained cybernetic dinos to s
2·5 months agoEdited timelapse if anyone is interested. https://www.youtube.com/watch?v=ZhJ4Tjb9tm0&list=PLhq6gch_ulWAEfq6ZnjaLxT1ubZoPkDTI
Pyro_Clastic@rimworld.galleryto
RimWorld Gallery@rimworld.gallery•Played on 500% difficulty, at on point had to abandon the colony, had multiple fatal crashes, but with all the difficulties finally finished my colony
1·6 months agoLooks amazing. when i play on 500% my colony is a hellhole or “Square” lol
just realised i never posted a pic of the first colony from this run.