NevelioKrejall

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  • 43 Comments
Joined 1 year ago
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Cake day: July 13th, 2023

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  • Get a little sketch book or tablet. Every time an ad comes on, draw an object (or dog! Or person!) in the room with you. Try to do the whole sketch over a single ad break, focusing on the biggest, most important shapes first. You’ll learn to draw very quickly.

    If you already know how to draw, draw. Use it or lose it!

    Disclaimer: am artist, possibly biased. Doing art for its own sake is fun for me, so it doesn’t need to have a ‘point.’




  • If you can’t hash out the idea then so you have a right to even try and make a game?

    This is the most important thing I see here, because the answer is always ‘yes’. Of course you have the right. Start where you’re at and figure out what you need as you go along. Your first attempt might not work, but what you learn from it will be invaluable.

    As far as art goes, you can either find someone who is excited to work on it with you in their spare time (difficult to find), or pay an artist whose style you like to create art for you (possibly expensive). If you do the latter, it’s best to wait until you have a clear idea of what you’ll need so you don’t end up paying for assets you won’t use.

    One thing you can do right now is create a design document. This is basically just a long, detailed description of what you would like your game to be: specific mechanics and systems you want to include, what the gameplay loop will be, the audiovisual style, everything. Include images mood-board style for your future artist(s). This document will give you an idea of the assets you’ll need, as well as what you’ll need to learn as far as coding. It doesn’t have to be followed to the letter, but it’s a good place to start.


  • I learned that the lump I’d had biopsied on my neck was a pair of thyroid tumors that were suspicious for cancer, and that the whole organ would need to be removed. After pathology, it turned out not to be malignant, which is lucky, but that was a pretty unpleasant few months and now I have to take thyroid replacement hormones for the rest of my life. The doc still hasn’t got my dose quite right, so I just kind of low-key feel like shit all the time. It takes a couple months before we know if a new dosage is working better or worse. Hopefully they’ll have it figured out by my next birthday…




  • 10, if that’s as high as it goes. I’m judging ‘perversion’ to be a combination of ‘conceptual distance from normative sex’ and ‘the degree to which the average person would be horrified by it.’ I don’t get banned from places because I’m not a jerk, but there aren’t any ‘communities’ for what I’m into anyway. I don’t think my thing even has a name, really. For that matter, it might not actually fit on a scale like this where the assumption seems to be ‘sex plus some stuff.’ My therapist thinks I should write a book about it.

    It’s kind of lonely, and it’s a pain in the ass to find porn (I usually have to just make my own) but I did get lucky in that none of it involves kids or animals or anyone incapable of consent.






  • I get that OC can mean lots of things, but I think most people in this thread are willfully misunderstanding you because of preconceived biases about original characters being ‘childish.’

    I will instead attempt to engage in good faith. Here is an original character I conceived for a Star Control D&D game I ran. Archivist Ryll Archivist Ryll (pictured at right) is an Yllk who joined the crew after they performed a mission to help him study an anomalous neutron star. He is pragmatic and cheerful, and always game to help out, but dislikes authority figures. He lost his rear legs in an accident involving IDF (interdimensional fatigue). He is shown here in the epilogue of the campaign in his capacity as archivist, assisting with the official documents as the Alliance of Free Stars signs a formal cease-fire with the VUX Admiralty after the Battle of the Sa-Matra and subsequent dissolution of the Ur-Quan Hierarchy of Battle Thralls.