You’re both in luck! Someone else linked to an article that breaks down how it could work in reality: https://startrek.website/comment/9430643
You’re both in luck! Someone else linked to an article that breaks down how it could work in reality: https://startrek.website/comment/9430643
Truly. I didn’t know a song could make me cry until I listened to Billy Austin, a song Earle wrote about the death penalty.
I appreciate that you gave it a listen! Hopefully you appreciated it
I know y’all are quoting System of a Down, so I want to share a country song about exactly this…because the difference in the musical styles is neat. One of my favorites by Steve Earle: Rich Man’s War.
It’s a song I’ve always loved for the direct message of rich people using poor folks as soldiers in wars…but also the way it weaves in a larger economic picture about the decisions by the rich that put people in the very desperate positions that they later exploit.
Yeah: go back to the nineties and the man arguably most responsible for the hyper-partisanship in modern politics was also a rep in Georgia…Newt Filthypigfucker Gingrich
To try to answer, succinctly (which I’m bad at): looking backward is easier than looking forward. What I mean by that is since you didn’t get into the series until 3, it makes sense that you wouldn’t have a problem with 3 and 4, since it’s harder to see what the series could have been…as pretentious as that sounds.
Where much of the hate comes from (and I think a lot of it is overblown - I’m not trying to justify the behavior of the maniacs out there) is that the overarching progression of the series feels reset. Fallout 1 -> Fallout 2 showed a progression in a *post-*post-apocalyptic world, with society advancing again, to some degree. Shady Sands grew between 1 and 2, and was the foundation of the NCR.
So Fallout 3 at the time was IMHO a disappointment because the setting felt more generic, and like they were just playing the greatest hits from 1 and 2. I get the arguments that the setting in-universe was hit harder, but it still felt weird that it was post-apocalpytic instead of post-post-apocalyptic.
One reason (as always, IMHO) that New Vegas was so popular is that it continued to build on 1 and 2. We saw the NCR had continued to grow, other factions rise in importance, and generally felt less like the bombs had dropped the year prior. It’s what a lot of folks hoped Fallout 3 would be, in that sense. That’s my own biased view though, so take it with a grain of salt - there’s folks who want more humor, only isometric, more complex and branching storylines, etc.
Plenty of folks do worry about the possibility of being sued though, so getting rid of a chilling effect is good. Not everyone wants to even deal with the legal struggle or anxiety that would come with that, so it’s good. It gives workers more rights, which is good.
I think I’m confused though about your second paragraph: do you mean that companies only enforce these things on big names, who have money to defend themselves anyway? If so, seems like there’d definitely be a chilling effect for anyone making less, unless they’re willing to take a chance.
Half-Life: Alyx is mostly what I hoped we’d get from HL3, inasmuch as it hits your points a & b for sure, and IMHO c (though I know that’s not agreed on by everyone). It had great action and expository setpieces (avoiding spoilers), and the (albeit relatively simple) puzzles definitely added something to Half-Life that really worked for me.
Unfortunately it didn’t solve all VR issues (melee being an obvious one), and not least of which the cost. I played it on a cheap (~$100), janky old WMR headset, but not everyone can do that without vomiting, so a great PC and good headset are a hefty price, which is probably the biggest hurdle for a full-scale 3 in VR. Especially considering there just aren’t many other games worth making that investment in, IMHO. I played the hell out of Alyx, a little of a few other games…but Alyx was the pinnacle of what VR could do for me.
This book speaks to it better than I can: https://theanarchistlibrary.org/library/david-graeber-bullshit-jobs/
Specifically take a look at
Chapter 3: Why Do Those in Bullshit Jobs Regularly Report Themselves Unhappy? (On Spiritual Violence, Part 1)
Clearly he saw something that the Deep State is trying to hide, and now’s the chance to see it for ourselves.
Never used one myself, but apparently lightly spinning them helps the honey not drip because it’s so viscous. Stop spinning it and it can be drizzled.
Had to search online because I never understood why one would not just use a spoon either, but if it means there’s not as many little honey trails on the edge of the container, I can see the point. Learned something new today!
FRIENDLY NOTE: I don’t mean this to sound combative, I just want to offer a different (more optimistic) perspective.
What’s missing here is the central conceit of Trek: that humanity grew up. We could have a utopia now if people would just stop being greedy little shits, and decided to embrace empathy and forgiveness. There’s nothing stopping every single person in a modern conflict from dropping their weapons, but we still want vengeance and punishment. and I’m not saying I’m above that: someone kills someone I love, and I’m going to want blood. On paper I’m against capital punishment, but I know if I was faced with a war on my doorstep, bombs being dropped, my morals may not hold.
In Star Trek, they had WW3/the Eugenics Wars, and after that…humanity finally had enough. Never again, but for all the ills of humanity, in a way.
So very few people in the Trek world would actually complain about working a shit detail, because they’re in it for the greater good. We saw in TNG episodes that randos from the 20th century could just waltz around the ship at their leisure, and how lax security is…because people just generally behaved well. Humanity really did bind themselves to a stronger social contract, if that’s the right term.
As for needing ships: there seem to be plenty of civilian ships out there, from trading and light exploration to proper science vessels. Not all Starfleet, though the shows have focused on them. So I can only imagine there’s plenty of opportunity for non-Starfleet folks to get out there.
Granted, DS9 pushed back on all this a little, as the Maquis are comprised of a lot of Federation members that went feral/colonial and don’t hold themselves to the Federation ideals that seem to keep the rest of humanity and others acting in good faith at almost all times. Likewise still plenty of BadMirals out there, and they do show the Tom Paris-es of the world in some kind of prison, so it’s not all roses, and could definitely be spun as drops of dystopia in a utopia, but we’re also told (and have no reason to doubt) that it’s all well-above board, humane, and focused on rehabilitation instead of punishment.
Also, all that said, I do wish it wasn’t so hierarchical, but that’s my anarchist streak flaring up.
It’s almost funnier than Frank providing a certificate that he doesn’t have “Donkey Brains” in It’s Always Sunny in Philadelphia: https://www.youtube.com/watch?v=TT4vVLvvb2U