Sometimes the visual design is better than the fight, you know? (Like mergo’s wet nurse) So let’s talk aesthetics for a moment. What’s a soulslike boss design that made you go… Wooow! And why? From any game (Horny answers are welcome as well)
For me it’s Divine Beast Dancing Lion. when the trailer for SoTE dropped and this boss was revealed I got chills. It’s not my favourite fight by a long shot, too chaotic; but design wise the lion dancers are such an inspired choice. It instantly communicates a strong and agile enemy, the horns promised interesting lore implications. It’s sort of grotesque looking? But also grandiose and regal, in a way. It poses many questions, feels enticing…
What about you?
My horny answers would be Radagon. (Redhead Peter Steele) :P and Godfrey. Hell let’s thow in Lady Maria as well and we have a party.



The Moon Presence: fantastic presentation, fantastic design. I think the design looks even better ingame then the concept artwork.
Awesome eldritch final boss design in a fantastic game. The fight itselft is a bit underwhelming, especially if you have done the DLC, which the game forces you to do prior since defeating The Moon Presence triggers NG+. The moveset and gimmick attack (setting your HP to 1) are rather fun, but the scaling is just to low and it has to little HP.
This is presicely the vibe. Awesome design, whatever fight. Hard agree on all your points.
I fell for it the first time I played bloodborne, before dlc’s “blue men group” I though. Hmmm maybe I should go finish base game stuff first, (thinking maybe I’d be too leveled up if I kept doing the dlc) without knowing it went straight to NG+ haha had to do everything else on ng1