I recently finished the game Tunic, which is sort of like A Link to the Past + Fez + Dark Souls… And it’s amazing!

Tunic screenshot

I actually owned the game soon after release but bounced off of it due to being busy with work, picked it back up the past few weeks and finally sat down and enjoyed it. Despite looking like a straightforward and cute adventure game, it gets REALLY deep the further you go in. There’s so much to discover and the game gives you just enough hints on what to do and where to go.

Tunic ticks all the boxes for me. The graphics are gorgeous, the combat is fun, the world is fun to explore and rich with secrets, and progression was very satisfying.

The most unique part of the game is that you slowly find pages of an instruction manual containing maps of areas and secrets, explanation of mechanics, and guides on how to play… except it’s all written in an alien language, so you have to figure out what it’s telling you by paying attention to all the pictures and context clues.

Picture of the manual

Understanding the manual is a bit rough at first but lead to so many “A-ha!” moments when you try something and it actually works. It even foreshadows future bosses and things you’ll encounter before they happen which is brilliant. My best advice to someone just trying the game: Pay attention to the manual, seriously!


I won’t spoil any more than that, but I really wish more people talked about this game. It’s not for everybody, the game is intentionally vague and needs some critical thinking if you’re not following a guide, but I think it’s absolutely brilliant if you’re into exploration and discovery. One of the most unique games I’ve played in ages.

  • Blackmist@feddit.uk
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    4 days ago

    I really liked the puzzle elements, but the combat was way too hard in places. I didn’t feel bad about turning that down.

  • moakley@lemmy.world
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    5 days ago

    I’ve heard people describe games like this as “Metroidbrainias”, which is the dumbest name ever, but the point is that it’s a game where progress is blocked not just by obtaining in-game power-ups, but by learning how to use abilities that you already possess at the beginning of the game. The player is the one who levels up. I love that.

      • Brave Little Hitachi Wand@lemmy.world
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        4 days ago

        Knowledge-gated progression perhaps.

        I kind of enjoy the abstruse, tortured jargon of “metroidbrainia”, but I would never use it in a respectable conversation.

    • KubeRoot@discuss.tchncs.de
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      4 days ago

      I will point out that (IIRC) Tunic does have significantly more mechanical progression than some other examples, like Outer Wilds or Toki Tori 2, but they’re all lovely games

      • azertyfun@sh.itjust.works
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        4 days ago

        It’s more of a “souls-lite” meets Outer Wilds for sure. You gotta be relatively on top of things mechanically to beat it, and on top of that in the second half of the game it switches to puzzles that are (IMO) infuriatingly grindy and will take hours to complete after you’ve figured out the mechanic.

        Which is perfectly fine for those who like that, but I was sold “knowledge base game like Outer Wilds” which doesn’t accurately capture how disgustingly grindy Tunic really is IMO. That’s like saying Elden Ring is an “open world walking simulator with gorgeous graphics and compelling combat”. I mean, yeah, it’s all that and it’s a great game. But that’s kind of underselling the fact that if it’s your first Souls you’ll probably break a couple keyboards after meeting Margit.

        • KubeRoot@discuss.tchncs.de
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          4 days ago

          I’m not sure which puzzles you’re referring to - do you mean stuff to reach an ending, or the obscure, very much optional, deep secrets?

          It’s been a while since I played it, but I don’t remember grindy puzzles in the main content, bar the big one, but that one felt exhilarating to figure out and solve.

          As for combat, it is difficult, but I remember beating the whole game without turning down the difficulty (which I remember being a thing), so it seemed fine to me… But yeah, people misrepresenting a game is always a risk.

          • azertyfun@sh.itjust.works
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            4 days ago

            I looked it up because I already forgot, but you need to do half of the puzzle I’m talking about to do the big one. And that one is annoying as fuck to do because even if you immediately understand how it works (it is very neat) you’ll be looking at it for literal hours getting tiny details right with zero feedback from the game, and the “this is neat” feeling quickly turned into intense frustration for me. Doubly frustrating because I was not in the right headspace after being forced to do a bunch of content filler puzzles to even get there. I just can’t find any joy in the tedium of figuring out a bazillion very similar puzzles over and over again to solve a bigger puzzle I already know how to solve. I figured out your trick, game, where is my damn reward? I guess that’s why I could never get into Rubik’s Cube…

            Outer Wilds approaches this very differently, I definitely spent hours wandering because I misunderstood one very specific thing. But once I did understand that thing, everything clicked into place and the game revealed itself to me. Late-game Tunic instead punishes discovery with more grind.

            The combat was fine, I never touched the difficulty either. Though I will say the difficulty scaling was a bit all over the place, most of the regular enemies were barely a threat, while the bosses were pretty all over the place in terms of difficulty. But overall the combat progression was quite enjoyable.

  • Computerchairgeneral@fedia.io
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    5 days ago

    Tunic is a great little game. I can’t think of any other game that captures that feeling of playing a game for the first time and slowly testing the boundaries of what you can and cannot do. Definitely one of the better love letters to the old Zelda games out there. My main issue with it was the fact that the end-game is mostly just puzzle-solving. It kind of felt like the game had changed genres on me, especially since I had seen it recommended so many times as “Zelda meets Dark Souls”.

  • Crankenstein@lemmy.world
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    5 days ago

    Tunic is one of my absolute favorite games. An absolute joy to play and the sheer whimsy that the game exudes is refreshing.

  • disco@lemdro.id
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    5 days ago

    Spent a lot of time with this game on the steam deck traveling. Great game.

  • SitD@lemy.lol
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    5 days ago

    If you liked this game or miss it, there’s another really great game with some similarities out there: Death’s Door

  • Widdershins@lemmy.world
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    5 days ago

    I got stuck at either a boss or miniboss. Game’s a lot of fun and has good spirit but I didn’t have enough mana to fight a flying wizard. I don’t think that’s too much of a spoiler. This Zelda-like game has flying wizards and you can cast magic spells.

    I either couldn’t backtrack or didnt trust my ability to return to that arena to advance the game. Whatever the case was after stalling out and putting it down I have found it difficult to get my head back in the game. At this point I’m waiting until I forget more of the game so I can start fresh again one day.

    • lastunusedusername2@sh.itjust.works
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      5 days ago

      There are accessibility options now because the flights can be really hard.

      You can have infinite stamina or infinite life if you just want to figure out the manual.

    • frank@sopuli.xyz
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      5 days ago

      There’s a LOT of toggles for difficulty/accessibility in there in case you get stuck and don’t wanna grind, just fyi

      • Widdershins@lemmy.world
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        5 days ago

        Thanks. I’ll have to try my hand at it with cakewalk settings and see if I can make any progress. Now I’m hoping my game saved before that fight and I don’t have to find my way back to where it is. No difficulty slider can make that easier.

        • moakley@lemmy.world
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          5 days ago

          Also consider trying it again, but use items. The items completely break most of the fights if you just use them.

          I know that sounds like obvious advice, but my personality inclination is to never use items, and usually items aren’t that great, so it was novel to me that when I got stuck, the answer was just: use items.

  • addie@feddit.uk
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    5 days ago

    Loved it, but absolutely hit a wall with it until they released the “take half damage” difficulty patch. Then I found it fun again. I love a challenging video game, but the “slightly loose dodging controls” and the requirement for basically perfect execution to defeat the bosses didn’t sit well with me. The Garden Knight was bad enough, the ones that come after it were just silly.

      • addie@feddit.uk
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        4 days ago

        Think there should be an ‘accessibility’ option in the settings menu? I remember it being pretty decent - god mode, slow down, item highlighting, and the ‘half damage’ option were in there.

  • lime!@feddit.nu
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    5 days ago

    i’ve said it before but i don’t think i’ve ever bounced so hard off of something i thought i would love.

    i love cryptic, deep worlds, deciphering languages, discovery and exploration. but the combat blocked me from doing any of it.

    i died to the first larger enemy (a white blob thing) like five times. i switched the combat to easy mode, and subsequently died five more times, just slower. then i looked up if here was something obvious that i was missing, but no. people were basically describing what i was already doing. dodging, rolling, watching for tells. only there are no tells on those first blob enemies. they just attack. later enemies, like the big spiders, have tells, and those i can sort of do. but the first guys just maul you.

    the combat is honestly ass, at least as far as i got. its difficulty is not in line with the theme of the game, and it adds very little to it other than being a roadblock for the puzzles.

    • lastunusedusername2@sh.itjust.works
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      5 days ago

      It now has two options that make it a lot easier (at least on Steam)

      • infinite stamina (Dodge all you want)
      • infinite life (just enjoy the world and puzzles)
      • lime!@feddit.nu
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        4 days ago

        yeah but i’m no longer interested. the mismatch between the world and the combat made me feel like the game was built as a trap, the cute visuals luring people in to punish them. it left a bad taste in my mouth.

    • jacksilver@lemmy.world
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      5 days ago

      Yeah, combat is it’s weakest point. I’m sorry that held the game back from you, because the overall “puzzle” of the world/game is very rewarding.

    • verdigris@lemmy.ml
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      5 days ago

      Hmmm, something isn’t adding up here. While there are a couple places where the combat is annoying, it’s really only the bosses and maybe a few enemies in the endgame.

      The blobs absolutely have tells, I can’t remember what they are but they exist. If you’ve played literally any action game before you should be able to beat that enemy pretty easily, it sounds like you were pressing the wrong button to dodge or something.

  • w3dd1e@lemmy.zip
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    5 days ago

    I loved this game too! I haven’t finished it yet. I get distracted sometimes but I really do love it. It’s so unique but also kept the right tropes in the genre. Plus it’s cute.

    • popcar2@programming.devOP
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      5 days ago

      I’ve gotten as far as I could, but didn’t do everything.

      spoiler

      I did most of the fairy puzzles but didn’t do the golden path; I ended up looking up how it’s done on Youtube since it sounds like a huge investment. As much as I liked the puzzles, I’m good with the regular ending.