Hello, I made this community as a place for a subset of RPGs that usually end up in the shadow of more popular open-world RPGs, JRPGs and Souls-likes.

My definition of dungeon crawlers (that’s, admittedly, stretching the definition a bit), is as follows:

  • it takes place in a confined space (doesn’t need to be a literal dungeons!),
  • it puts a strong emphasis on combat and looting,
  • and it offers little to no story.

This includes a broad variety of games and genres, such as:

  • Blobbers (first-person party-based RPGs like Dungeon Master)
  • Traditional roguelikes with procgen, permadeath and one controllable character, e.g. Nethack
  • Some ARPGs like Diablo and King’s Field
  • Many unconventional indie titles like Osteoblasts, Ruadine or Divers (UFO 50 game)
    And there are definitely other notable examples that I forgot to mention!
    • ..and the moonblades@piefed.blahaj.zoneOPM
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      4 months ago

      They seem to be fairly story-heavy to me, with the VN-style UI for dialogues and fleshed-out characters.

      You can also make a post asking in the community if such games are fine - maybe I overestimated the importance of minimum story for the genre, who knows~