diesisteinusername@feddit.org to Games@sh.itjust.worksEnglish · 2 days agoHalf-Life 2 RTX and all of its foggy, ray-traced lighting is getting a demo next weekwww.rockpapershotgun.comexternal-linkmessage-square25fedilinkarrow-up164arrow-down14cross-posted to: gaming@lemmy.zip
arrow-up160arrow-down1external-linkHalf-Life 2 RTX and all of its foggy, ray-traced lighting is getting a demo next weekwww.rockpapershotgun.comdiesisteinusername@feddit.org to Games@sh.itjust.worksEnglish · 2 days agomessage-square25fedilinkcross-posted to: gaming@lemmy.zip
minus-squareTrollception@sh.itjust.workslinkfedilinkEnglisharrow-up2·1 day agoThere shouldn’t be any additional input lag. DLSS and frame gen have some but to most people it’s not noticeable since it’s like 10ms.
minus-squareUndercoverUlrikHD@programming.devlinkfedilinkEnglisharrow-up2·5 hours agoFrame gen introduce input lag due to interpolation, DLSS shouldn’t produce any input lag as far as I’m aware.
There shouldn’t be any additional input lag. DLSS and frame gen have some but to most people it’s not noticeable since it’s like 10ms.
Frame gen introduce input lag due to interpolation, DLSS shouldn’t produce any input lag as far as I’m aware.