It’s kinda crazy for me to think about. Story time! Otherwise just ask me anything :)

Around 11 years ago, I sat in the lounge that the Video Game Club occupies once a month on college campus. I looked over and saw a group of gamers go into one of the meeting rooms attached to the lounge - but instead of laptops or gaming consoles, they had books and dice and paper. I scoffed and thought they were too nerdy and cringey - I then went back to munching Doritos, chugging MtDew, and playing Borderlands/Skyrim/Pokemon for the next 12 hours lol.

Thankfully I was saved from my misguided views. A member of the VGC invited me to try out DnD, his group had an open spot. I was hesitant, but I craved more creativity in games that just couldn’t be supplied. So I decided to try it out.

Ended up not having a great time. One player was entirely checked out for 80% of the time and was a scumbag during the 20% he was engaged. The DM either was very new, or just had some very questionable calls. There were of course some fun moments but not a great impression.

I knew the game had potential. And I knew I could run it better.

So 10yrs ago today, my Players Handbook arrived, which is when I really began my journey to learning the rules, how to make characters, and how to run the game.

I’ve since had a few successfully completed long term games, including one that was over 5 years. I’ve ran a game at a convention, I’ve done some paid birthday parties, in person and online long campaigns, even some very successful afterschool programs while I was a teacher for a few years.

At my peak, I was running 4 games weekly. Since then I’ve slowed down a bit more and focus on two good weekly games.

Willing to share tips or stories for any who ask :) otherwise I just wanted to share this milestone.

  • atrielienz@lemmy.world
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    1 day ago

    What’s your favourite “my player shave caught me off guard and I have to improvise” moment, and what did you improvise?

    • smartalec13@lemmy.worldOP
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      20 hours ago

      Probably when one of my players, very early on in my first campaign, jokingly threatened that they should ditch the quest they were on, buy a boat, and sail to some new land. I of course played along and said they would find land eventually. But after that session I drew the rest of the world :) so I like that moment