• AdrianTheFrog@lemmy.world
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    2 days ago

    Rasterization could be simulated in software with some driver trickery, but apparently it has less fp32 performance than the 5090 so it would be significantly slower

    Still, a RISC-V based GPU is very weird, normally I hear RISC-V being slower and less power efficient than even a CPU.

    I expect it to be bottlenecked by complex brdfs and shaders in actual path tracing workloads, but I guess we’ll see what happens.