- cross-posted to:
- europe@feddit.org
- cross-posted to:
- europe@feddit.org
Excellent! I always despised that predatory pricing. I do buy a lot of crap in games, but in those? Nope. If you want 19,99, ask for it like decent people. Of course, fairness doesn’t pay. Impulsive kids without a calculator do.
NOW FORCE IT TO EVERY GAME. why just fortnite?! That’s unfair.
It applies to every game with buyable ingame currency and goes much deeper. Sadly they are just guidelines. Still tho, they do make the companies more susceptible to lawsuits.
- Price indication should be clear and transparent.
- Practices obscuring the cost of in-game digital content and services should be avoided.
- Practices that force consumers to purchase unwanted in-game virtual currency should be avoided.
- Consumers should be provided with clear and comprehensive pre-contractual information.
- Consumers’ right of withdrawal should be respected.
- Contractual terms should be fair and written in plain and clear language.
- Game design and gameplay should be respectful of different consumer vulnerabilities.
Sounds great. Except the word “guideline”. As if they don’t know. Wish it would become forced. Not even just to protect the impulse-buyers, but I also prefer to just see a price-tag. Everything else keeps my wallet closed.
Yeah, where is the “but think about the children” crowd when you need it ;).
After getting roped into Black Desert by a friend, I decided to never touch a game with microtransactions again. I had a love and hate relationship with that one. I loved the core of the game and the world, but you can feel every aspect of the game is designed to tug at you to spend money, keep you loging in daily and reward your endorphin system with gambling mechanics.
On top of it you get a pricing system that is outright predatory, with prices designed to milk whales and exploit the fear of missing out in normies. E.g. a single costume for a single character up to 30€ outside of sales and all the default stuff is outright dull and boring in design (endgame armor makes everyone look the same, like you’re wearing a full body shrub suit)
Ha! Check out Once Human. This one blew my mind in regards to exorbitant prices for bullshit (unless you just HATE clothing in women, then it’s awesome). Game’s great though and I enjoyed it greatly. But these prices. Fuck me sideways. And most of them also super convoluted with the usual currency-mix. I paid for some stuff which they had in clear pricing like €9,99 or whatever. No problem with paying extra for an otherwise totally and completely free game with absolutely no p2w either. I actually even paid just to pay something, didn’t even want the shit i bought. And honestly the dropped armor looked way cooler than the bought stuff, which is 99,9% just skimpy harlot-outfits. But well, even their lootcrates were expensive af but semi-fair. Buy 15, get 100% of everything. Job done.
Seen way worse in e.g. ElderScrollsOnline. In my short time there I spent many thousand euros there. I had a ton of fun, yes, but admittedly it was TOO much to get and new cool shit every damn week. And totally unfair. You could literally waste hundreds and crates and still just get shit. For people like me, who sometimes can get lost in just buying stuff…not a great game :-)
Ok but how does this work with games where the value of the premium currency depends on the amount that you purchase (I.e. literally every game with MTX)?


