• utopiah@lemmy.world
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    2 days ago

    It’s always cool to see such projects, and I was discussing about the topic just yesterday.

    … but please, don’t spend $150 on that. This is limited has it has :

    • no controllers (and gamepads aren’t spatial),
    • no hand tracking (which would be spatial),
    • no 6DoF, so you can’t move your head or body around, just turn your head around
    • a very limited software stack, e.g. no OpenXR (AFAICT),
    • a cable to be plugged to a computer, i.e. it’s not standalone

    so it’s basically a more open but not standalone version of the Oculus Go. For context the Go is from 2018 and back then was $200 while being standalone. Note also that the Go is rootable, cf https://developers.meta.com/horizon/blog/unlocking-oculus-go/

    There are also other DIY VR HMDs, e.g. https://github.com/relativty/Relativty from 2020 which similar limitations. In fact this made so much buzz back then the founder managed to ride the hype and make (sadly) a VC funded startup. I say sadly because the initial project was all open VR and openness but once the money was locked-in… well I let you check.

    So… again this is VERY cool to build but please do not consider this anything but a way to learn. If you do want to play with VR with a limited budget consider instead an accountless (meaning no Meta involved) second hand Meta 2 then Alvr or WiVRn (cf https://lvra.gitlab.io/ for more).

      • utopiah@lemmy.world
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        4 hours ago

        I think it’s good enough for learning and doing something weird but Meta Quest 1 or 2 cost less (just checked 2nd hand local website and saw a few for 100€) and require 0 hardware work while providing 6DoF (leaning just a tad in your cockpit? Huge difference) and higher refresh rate.

        Again, it’s amazing to tinker but unless it’s part of a both technical and ethical adventure then I believe there are better options out there already.

    • LiveLM@lemmy.zip
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      1 day ago

      The lack of controllers is the biggest impediment to these “Homemade VR” projects.
      You might as well slap your phone in a Cardboard VR and use ALVR, and you’ll be surprised at how convincing it is, but you’ll quickly find there aren’t many VR games worth playing with the standard gamepad.

    • Fmstrat@lemmy.world
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      1 day ago

      The reason this reminds you of Relativity is because that’s what it is with modifications.

    • utopiah@lemmy.world
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      1 day ago

      PS: for those who remember back then Relativty it became Unai then https://unison.co/ which according to LinkedIn (so take it via a grain of salt) went from 30 employees a year ago to half of that now and maybe more importantly hasn’t delivered anything I’m aware of. In itself that’s no big deal, startups do that, but it’s definitely quite far from the initial openness debut.

      • utopiah@lemmy.world
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        13 hours ago

        For now you have to use non open-source software PrivateQuest to pair it. I recommend to factory reset it first but anyway instructions are there, can be a bit finicky but does work.

        I’ve read that some are trying to port it to GadgetBridge which would be ideal.