• Thorry84@feddit.nl
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    1
    ·
    11 days ago

    I liked 3 and 4 fine, but I loved 5. It had mediocre gameplay, but the story and missions were fun, with a lot of Easter eggs. Especially in multi player coop it was pretty fun.

    I absolutely despised 6. It was bland and very broken on release. It also felt like 3 games shoved together that didn’t really fit or interact. I later found it this was because that was exactly what they did. Due to covid the people working on it didn’t really work together and the end result was a total mismatch. The story was very predictable and not worth it, even though they marketed the hell out of it. The side stories were mostly absent and not interesting at all. The game lacked any humor and wasn’t self aware like 5 was. The amounts of crashes and bugs made the game borderline unplayable when it came out. And these weren’t the funny amount of jank I enjoy kind of crashes, these were proper game breaking bugs. There was no enemy variation at all and a lot of copy paste assets. To the point that every checkpoint that needed to be liberated had the exact same layout and enemies, down to the spawn location. The weapons and enemy strength made no sense at all. You’d use a big ass gun upgraded with special armor piercing bullets, shoot a regular dude right in the head and he would just shrug it off and keep going. The AI was also a joke, with enemies not reacting at all to what you did, just milling about and shooting at random. The game would send out special forces, which would promptly give up once you rode down the street. Some random pleb enemy on a corner could however snipe you at 300m somehow. The whole game made absolutely no sense.

    The only interesting part was the firework backpack, but even this one fell pretty flat. There was one that was pretty OP, so that’s the one most people used. Which is a shame, because fucking around with different packs could have been interesting. These were also broken on release, where most of the times the rockets would clip into the character model and just explode. So instead of doing damage and helping in a fight, you’d just blow yourself up.

    I played a good amount of Far Cry 5, 100% completing it a couple of times. I did the story for Far Cry 6 and some of the side stuff in about 12 hours, then uninstalled the game and never played it again. I was so disappointed, Far Cry is dead to me.

    • adam_y@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      11 days ago

      The side stories were mostly absent and not interesting at all.

      Then

      I did the story for Far Cry 6 and some of the side stuff in about 12 hours, then uninstalled the game

      Come on pal, I don’t disagree, it felt the weakest of the series… But this feels like you wanted to dislike the game before even playing it. Plus, you can’t really criticise something as being absent if you just chose not to engage with it.

      You’d use a big ass gun upgraded with special armor piercing bullets, shoot a regular dude right in the head and he would just shrug it off and keep going.

      Yeah? I had the opposite problem. Using the first rifle you get with a silencer and some armour piercing rounds you could one shot every enemy with a head shot. Took away a lot of the fun by making me have to ignore that and use different guns that were substantially weaker just for some fun firefights.

    • tuoret@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      2
      ·
      11 days ago

      I’ve been thinking about picking up 6 since the setting looks interesting but you’re not getting my hopes up lol. Then again I haven’t played a Far Cry game since FC2 so maybe I’d still be fine and just not know what I’m missing out on.

      Any idea if they’ve fixed any of those things in patches, since you mention it being broken on release? Though I guess the point about copy paste assets still stands, as well as fundamental problems related to the design.