• conciselyverbose@sh.itjust.works
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    11 days ago

    The problem is that there’s a formula.

    Games are supposed to progress over time, not just feel like annual copy pastes covered with RNG map spam.

    • Scrubbles@poptalk.scrubbles.tech
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      11 days ago

      Fucking preach. Entire problem with Ubisoft is their “formulas”. Zero risk, zero creativity. Boring games that all are the same. SO just started playing ac mirage and it looks and plays exactly like Valhalla. Which was exactly like Odyssey. Which was exactly like Origins.

      Then they’re all like “why are people bored with our games?!?!!”

      • Schmuppes@lemmy.today
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        11 days ago

        Mirage absolutely doesn’t look and play like the previous three games in the series. Unless I’m remembering it completely wrong and it actually was filled with copy-paste enemy camps, tons of pointless loot and fighting felt more like a hack’n’slay than a stealth assassin adventure game.

        • Scrubbles@poptalk.scrubbles.tech
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          10 days ago

          Well they just started playing, I’ll let her know it might be changing. The UI and engine are just exactly the same, so they have pretty low hopes so far for it getting better.

          • Schmuppes@lemmy.today
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            10 days ago

            I’m not saying Mirage is a great game, I’m just saying that it’s closer to AC II than it is to Odyssee, Origins and Valhalla.

  • pycorax@lemmy.world
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    11 days ago

    Seems like an unpopular opinion but I actually like the Far Cry formula. It’s the same gameplay loop with different maps and weapons and that’s all I really ask for because I know what I’m getting is something that I know I enjoyed and will enjoy. I don’t play Far Cry to experience some innovative gameplay, there’s other games I look to for that.

    I already wasn’t a fan of the changes to Far Cry 6 and these changes don’t seem like a Far Cry game anymore so I’m a bit disappointed if these are true.

    • poleslav@lemmy.world
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      11 days ago

      There’s literally dozens of us! I for one loved far cry 5. 6 I really didn’t like because of the whole home built attachments/guns stuff since I’m a gun nerd and love using real guns and sights in games. Definitely not crazy about this news.

    • Pregnenolone@lemmy.world
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      11 days ago

      The biggest thing I didn’t like about 6 was not being able to get into the final boss’s city by air, even after he was dead. Felt really limiting and like the game wasn’t finished.

  • callouscomic@lemm.ee
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    11 days ago

    Bring back Far Cry 2 you cowards!

    You set out to accomplish something and everything goes wrong.

    Also Far Cry 5 is the worst entry, overrated, and Far Cry 6 is overhated.

    • intensely_human@lemm.ee
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      11 days ago

      I bought Far Cry 2 for $5 at a Blockbuster going out of business. Didn’t play it for about a month, when I gave it to a friend who had a playstation.

      We didn’t expect the absolute masterpiece.

    • gnomesaiyan@lemmy.world
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      11 days ago

      “Did I ever tell you what the definition of insanity is? Insanity is doing the exact same fucking thing over and over again, expecting shit to change. That is crazy.”

      • Pregnenolone@lemmy.world
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        11 days ago

        Yeah I agree with you. FC4 was easily my favourite, Primal was pretty good, but in fairness felt slower than 4

      • DoucheBagMcSwag@lemmy.dbzer0.com
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        11 days ago

        Besides the endings of 4 I liked it.

        Sad that the crab Rangoon ending is really the best one which can be achieved in less than 10 minutes

    • Shiggles@sh.itjust.works
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      11 days ago

      3 was great, 4’s biggest improvement was functional multiplayer. I have core memories of hunting every animal that moved from the side of a gyrocopter piloted poorly by a very inebriated bud.

  • Thorry84@feddit.nl
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    11 days ago

    I liked 3 and 4 fine, but I loved 5. It had mediocre gameplay, but the story and missions were fun, with a lot of Easter eggs. Especially in multi player coop it was pretty fun.

    I absolutely despised 6. It was bland and very broken on release. It also felt like 3 games shoved together that didn’t really fit or interact. I later found it this was because that was exactly what they did. Due to covid the people working on it didn’t really work together and the end result was a total mismatch. The story was very predictable and not worth it, even though they marketed the hell out of it. The side stories were mostly absent and not interesting at all. The game lacked any humor and wasn’t self aware like 5 was. The amounts of crashes and bugs made the game borderline unplayable when it came out. And these weren’t the funny amount of jank I enjoy kind of crashes, these were proper game breaking bugs. There was no enemy variation at all and a lot of copy paste assets. To the point that every checkpoint that needed to be liberated had the exact same layout and enemies, down to the spawn location. The weapons and enemy strength made no sense at all. You’d use a big ass gun upgraded with special armor piercing bullets, shoot a regular dude right in the head and he would just shrug it off and keep going. The AI was also a joke, with enemies not reacting at all to what you did, just milling about and shooting at random. The game would send out special forces, which would promptly give up once you rode down the street. Some random pleb enemy on a corner could however snipe you at 300m somehow. The whole game made absolutely no sense.

    The only interesting part was the firework backpack, but even this one fell pretty flat. There was one that was pretty OP, so that’s the one most people used. Which is a shame, because fucking around with different packs could have been interesting. These were also broken on release, where most of the times the rockets would clip into the character model and just explode. So instead of doing damage and helping in a fight, you’d just blow yourself up.

    I played a good amount of Far Cry 5, 100% completing it a couple of times. I did the story for Far Cry 6 and some of the side stuff in about 12 hours, then uninstalled the game and never played it again. I was so disappointed, Far Cry is dead to me.

    • adam_y@lemmy.world
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      11 days ago

      The side stories were mostly absent and not interesting at all.

      Then

      I did the story for Far Cry 6 and some of the side stuff in about 12 hours, then uninstalled the game

      Come on pal, I don’t disagree, it felt the weakest of the series… But this feels like you wanted to dislike the game before even playing it. Plus, you can’t really criticise something as being absent if you just chose not to engage with it.

      You’d use a big ass gun upgraded with special armor piercing bullets, shoot a regular dude right in the head and he would just shrug it off and keep going.

      Yeah? I had the opposite problem. Using the first rifle you get with a silencer and some armour piercing rounds you could one shot every enemy with a head shot. Took away a lot of the fun by making me have to ignore that and use different guns that were substantially weaker just for some fun firefights.

    • tuoret@sopuli.xyz
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      11 days ago

      I’ve been thinking about picking up 6 since the setting looks interesting but you’re not getting my hopes up lol. Then again I haven’t played a Far Cry game since FC2 so maybe I’d still be fine and just not know what I’m missing out on.

      Any idea if they’ve fixed any of those things in patches, since you mention it being broken on release? Though I guess the point about copy paste assets still stands, as well as fundamental problems related to the design.

  • Katana314@lemmy.world
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    11 days ago

    Something a lot of people miss (and actually Far Cry 6 forgot/discarded) is most Far Cry games end with a very deconstructive and sad message towards the violence you’ve achieved through the game.

    They tend to miss since people that care about writing skip these games. I’m curious what they could do with it though.

  • intensely_human@lemm.ee
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    11 days ago

    Thank god.

    I was so disappointed at the mechanics they brought in with FarCry 3. The ability to tag an enemy and have them be visible through walls until they’re dead is ridiculous. I was horrified when I saw it repeated in 4, and then realized it was a permanent part of the franchise.

    FarCry 2 is one of my favorite games.

  • Mandy@sh.itjust.works
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    11 days ago

    I kinda liked 5, minis the bomb ending.
    Far cry 6 had me so bored I stopped like 3 hours in.

    So please, shake it the fuck up, anything, literally anything.