- cross-posted to:
- programmer_humor@programming.dev
- programmerhumor@lemmy.world
- cross-posted to:
- programmer_humor@programming.dev
- programmerhumor@lemmy.world
experienced wizards can get a lot out of arcaneGPT, but its leading apprenticed mages to make mistakes that would have been unthinkable to sorcerer and conjurors just a few centuries ago.
Demons are now altering the pronunciation of their unknowable true names to match some of the most frequent nonsense runes that have been generated by arcane statistical models.
My apprentice warlock tried to use ArcaneGPT to optimize a working rune circle we’d been using for centuries. His pact matron showed up upside down and inverted. She was so mad she turned him in to a gremlin for a week. Turns out half the symbols were misplaced or backwards. His spiral down was just a spin and the all seeing triangles all had 7 sides. Which I don’t have to tell you is hilariously bad. Lmao we’re lucky it happened on 3rd shift or we would have come in to work to find a smouldering crater.
Last time this comic popped up someone ruined my life by mentioning trickster, so I’m obligated to do the same for some of you. It’s a mod for minecraft that introduces a turing complete system of circles that pretty closely resembles real life functional programming languages in terms of overall structure. It’s explicitly an esolang, so sometimes the suffering is the point, but it is really neat to be able to spin up a quick spell to solve some problem you’ve encountered in the world.
I unironically would love to make a game where you make advanced spells like this.
Just without Arcane Overflow and their overzealous wizards.
I was thinking a programming language. I’m going to need several mathematicians, programmers, artists, a gallon of LSD and Fullmetal Alchemist blurays.
There is one! But I cannot find it!
Might not be what you are thinking of, but there is a minecraft mod called trickster like this
Implement an APL compiler in Orca and you will achieve your goal!
Mages of Mystralia is a neat game where you create custom spells by attaching modifiers to modifiers to modifiers
Looks great, I’ll check it out, thanks!
Magicka was pretty great.
Out of curiosity, do you mean video game or like run a D&D game with this premise?
Either sound fun tbh.
A video game, but I do like the idea of spellcrafting in D&D.
I think there are some official rules for it but I’ve never played a game where it happened.
I want to say the rules for spellcrafting are more or less “work with your GM to create a balanced spell” but I prefer the idea of spell circles that you have to break down components for to design your own.
I see there are some homebrew modules out there that add spellcrafting but they’re more or less point buy systems.
I could kind of see it as I think you’re describing, in that you make a spell with a bunch of spell symbols/glyphs that modify it, but each one of those cost components.
Hmm this is worth scheming on.
See, this explains Full Metal Alchemists premise; the brothers were Vibe Arcaning their dead mother.
“We conjured 10,000 gibbering mouthers into boxes and just pipe their outputs over runes and components all day; we figure that eventually, we’ll come up with some pretty incredible spells, though most so far have been pretty weak, buggy, and weirdly horny.”