Is there any way to move an object directly toward or away from the camera while scaling it to preserve its apparent size, so it doesn’t look like it’s moving or scaling? I don’t think this is very useful, but it could be good for condensing a distant landscape to be visible with realistic looking scales while not requiring a huge rendering distance.
Quick example, create an empty at camera’s coordinates, parent objects to said empty and scale the empty. (Alternatively snap 3d cursor to active camera and use that as the transform centre while scaling environment)
To do this with a moving camera, I don’t know if there is a simple way…