GhostlyPixel@lemmy.world to Helldivers 2@lemmy.caEnglish · 1 month agoTo compensate for friendly fire deaths due to DSS bombardment, helldivers are being granted extra reinforcements and shield generatorslemmy.worldimagemessage-square8fedilinkarrow-up148arrow-down10file-text
arrow-up148arrow-down1imageTo compensate for friendly fire deaths due to DSS bombardment, helldivers are being granted extra reinforcements and shield generatorslemmy.worldGhostlyPixel@lemmy.world to Helldivers 2@lemmy.caEnglish · 1 month agomessage-square8fedilinkfile-text
minus-squareGhostlyPixel@lemmy.worldOPlinkfedilinkEnglisharrow-up14arrow-down1·1 month agoWhy do I get the feeling this is another feature AH never really tested before release
minus-squaretiberius@lemmy.caMlinkfedilinkEnglisharrow-up8·1 month agoThis is Helldivers 2. I expect a newly released grenade will bounce off a SH-32 Shield Generator Pack from the inside as I throw it. It would steal from the helldiver experience if things worked as intended.
minus-squareeighty@aussie.zonelinkfedilinkEnglisharrow-up7·1 month agoHonestly, reminds of sessions where the DM didn’t/couldn’t test a new mechanic and shit goes sideways real fast. Except AH has staff and literally thousands of potential play testers - they really need to get those playtests out and running.
minus-squareP1k1e@lemmy.worldlinkfedilinkEnglisharrow-up2·1 month agoI see you’ve sat in on my games before
Why do I get the feeling this is another feature AH never really tested before release
This is Helldivers 2. I expect a newly released grenade will bounce off a SH-32 Shield Generator Pack from the inside as I throw it. It would steal from the helldiver experience if things worked as intended.
Honestly, reminds of sessions where the DM didn’t/couldn’t test a new mechanic and shit goes sideways real fast.
Except AH has staff and literally thousands of potential play testers - they really need to get those playtests out and running.
I see you’ve sat in on my games before