Deyis@beehaw.org to Gaming@beehaw.org · 1 month agoValve apologizes for ruining a Steam game's launchwww.polygon.comexternal-linkmessage-square21linkfedilinkarrow-up1125arrow-down10cross-posted to: pcmasterrace@lemmit.onlinegames@lemmit.online
arrow-up1125arrow-down1external-linkValve apologizes for ruining a Steam game's launchwww.polygon.comDeyis@beehaw.org to Gaming@beehaw.org · 1 month agomessage-square21linkfedilinkcross-posted to: pcmasterrace@lemmit.onlinegames@lemmit.online
minus-squareClassifiedPancake@discuss.tchncs.delinkfedilinkarrow-up1arrow-down1·1 month agoSo they depended entirely on wishlists? I thought it’s the norm to buy ad spots on the homepage on launch.
minus-squareDeyis@beehaw.orgOPlinkfedilinkarrow-up8·30 days agoThat’s definitely not the norm for indie devs on Steam. They are heavily reliant on wishlists because it automatically notifies when the game is released and on sale; it’s why the call to action for indie games is to wishlist it.
So they depended entirely on wishlists? I thought it’s the norm to buy ad spots on the homepage on launch.
That’s definitely not the norm for indie devs on Steam. They are heavily reliant on wishlists because it automatically notifies when the game is released and on sale; it’s why the call to action for indie games is to wishlist it.