The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 year agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square217linkfedilinkarrow-up128arrow-down11 cross-posted to: lemmyshitpost@lemmy.world
arrow-up127arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 year agomessage-square217linkfedilink cross-posted to: lemmyshitpost@lemmy.world
minus-squareHonytawk@lemmy.ziplinkfedilinkEnglisharrow-up1·1 year ago I don’t think it would have hit the same way. You don’t know, because there was no option. That is the point we are trying to make.
You don’t know, because there was no option. That is the point we are trying to make.