The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 年前Three developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square217linkfedilinkarrow-up128arrow-down11 cross-posted to: lemmyshitpost@lemmy.world
arrow-up127arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 年前message-square217linkfedilink cross-posted to: lemmyshitpost@lemmy.world
minus-squareGuitarfun@lemmy.worldlinkfedilinkEnglisharrow-up0·1 年前One of the big inspirations for Dark Souls was the manga Berserk. A man in an impossibly difficult position fighting against demi gods and the many monsters in that universe. You don’t see how a “normal” difficulty would destroy that vision?
minus-squareMrScottyTay@sh.itjust.workslinkfedilinkEnglisharrow-up1arrow-down3·1 年前The current difficulty of the game would be the “normal” ya dingus.
minus-squareTechno-rat@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1arrow-down1·3 个月前How To Miss the Point Completely.
One of the big inspirations for Dark Souls was the manga Berserk. A man in an impossibly difficult position fighting against demi gods and the many monsters in that universe. You don’t see how a “normal” difficulty would destroy that vision?
The current difficulty of the game would be the “normal” ya dingus.
Sure…
How To Miss the Point Completely.