The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 10 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square217linkfedilinkarrow-up128arrow-down11 cross-posted to: lemmyshitpost@lemmy.world
arrow-up127arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 10 months agomessage-square217linkfedilink cross-posted to: lemmyshitpost@lemmy.world
minus-squareSkyezOpen@lemmy.worldlinkfedilinkEnglisharrow-up2·10 months ago“Git gud or die” literally is a genre. It’s called soulslike. Also “every game should have difficulty options” and “every game should be a survival crafter” are both fundamentally “every game should be what I like.”
“Git gud or die” literally is a genre. It’s called soulslike.
Also “every game should have difficulty options” and “every game should be a survival crafter” are both fundamentally “every game should be what I like.”