The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 year agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square217linkfedilinkarrow-up128arrow-down11 cross-posted to: lemmyshitpost@lemmy.world
arrow-up127arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 year agomessage-square217linkfedilink cross-posted to: lemmyshitpost@lemmy.world
minus-squareKorhaka@sopuli.xyzlinkfedilinkEnglisharrow-up2·1 year agoSure, a complex difficulty system that the user can tweak is nicer to have. But making the player take more hits to kill is pretty simple and could be argued as an accessibility feature.
Sure, a complex difficulty system that the user can tweak is nicer to have. But making the player take more hits to kill is pretty simple and could be argued as an accessibility feature.