When a building is on and running, the light is green. When the building is overclocked (and maybe whenever it has a power shard) the light is bluish white. This is useful to find buildings with power shards! Is there a mod to make the light change to a color based on under clocking?

It shouldn’t really matter, because seeing what a building does requires opening it anyways, but I still think this would be nice.

  • JackbyDev@programming.devOP
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    22 days ago

    The approach I was taking by the end was, if I need 10.75 constructors I’d just set the group to 100 * 10.75 / 11. You’ll save a smidge on power, but not really enough to matter unless it is a big ol’ machine.