BrikoX@lemmy.zipM to Technology@lemmy.zipEnglish · 3 days agoLooks Like We Can Finally Kiss the Metaverse Goodbyegizmodo.comexternal-linkmessage-square144linkfedilinkarrow-up1376arrow-down13file-text
arrow-up1373arrow-down1external-linkLooks Like We Can Finally Kiss the Metaverse Goodbyegizmodo.comBrikoX@lemmy.zipM to Technology@lemmy.zipEnglish · 3 days agomessage-square144linkfedilinkfile-text
minus-squareparaphrand@lemmy.worldlinkfedilinkEnglisharrow-up1·edit-23 days agoYou don’t use VR headsets in SecondLife. It’s a lame flat screen third person thing where you play with dolls. SocialVR is about embodiment too. Being your avatar. Eye contact. Presence. Third person control of a character model is not the same thing.
minus-squareAngryCommieKender@lemmy.worldlinkfedilinkEnglisharrow-up0arrow-down1·3 days agoNo, You don’t. It is possible, and people do. VR ≠ The Metaverse. VR is used in all sorts of things that have nothing to do with The Metaverse
minus-squareparaphrand@lemmy.worldlinkfedilinkEnglisharrow-up1·3 days agoI’m not saying all VR is the metaverse. I’m saying SocialVR and the metaverse are the same. And does the official client for SecondLife support VR now? I thought they abandoned attempts at that.
You don’t use VR headsets in SecondLife. It’s a lame flat screen third person thing where you play with dolls.
SocialVR is about embodiment too. Being your avatar. Eye contact. Presence. Third person control of a character model is not the same thing.
No, You don’t. It is possible, and people do. VR ≠ The Metaverse. VR is used in all sorts of things that have nothing to do with The Metaverse
I’m not saying all VR is the metaverse. I’m saying SocialVR and the metaverse are the same.
And does the official client for SecondLife support VR now? I thought they abandoned attempts at that.