🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 25 days agoAnon is a game devsh.itjust.worksimagemessage-square74linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageAnon is a game devsh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 25 days agomessage-square74linkfedilink
minus-squareiAmTheTot@sh.itjust.workslinkfedilinkarrow-up0·25 days agoIt also helps that the game uses locked perspective scenes.
minus-squareMudMan@fedia.iolinkfedilinkarrow-up0·25 days agoNot just that, but prerenderd backgrounds, too. All games could look like this if they got 48 hours to render each frame and their entire realtime render budget went to three character models, total and nothing else.
It also helps that the game uses locked perspective scenes.
Not just that, but prerenderd backgrounds, too.
All games could look like this if they got 48 hours to render each frame and their entire realtime render budget went to three character models, total and nothing else.