• faintwhenfree@lemmus.org
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    13 days ago

    I remeber reading the real sell to developers is less calculations, currently textures have to be designed for different lightening, which would require pre rendering same textures across multiple lightings. And that is time and resource intensive for developers.

    Ray tracing is a simpler solution. I’m not an expert, but that seemed sensible to me.

    • latenightnoir@lemmy.blahaj.zone
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      13 days ago

      Honestly, this wouldn’t have been an issue, ever, if we wouldn’t have switched to “release fast, fuck quality, crunch ya’ plebs!” It’s yet another solution for a self-generated problem.

      • faintwhenfree@lemmus.org
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        13 days ago

        I don’t know who is downvoting you, but release fast at cost of quality definitely makes the problem worse. Because people keep buying half baked unfinished games.

        • latenightnoir@lemmy.blahaj.zone
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          13 days ago

          Oh, I always remove the default upvote:))

          And thoroughly agreed, currently playing Dune Awakening. It’s been about two weeks since launch. I fell through the map twice, and keep getting ganked by solo mobs who pin me to walls, because I’m unable to move or dodge. A single enemy. Blocking my movement completely. Not to mention NPCs being displayed as blank templates which load in when you’re barely 2m away from them, twitchy directionals, and many other points of minor annoyance, which just add up…

          And I’m not dumping on Dune, it’s a good game! But it’s VERY rough around the edges…