• Demdaru@lemmy.world
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        3 months ago

        Wrong! Zimonya is fun to defend, as shit from what I remember doesn’t spawn smack dab in the middle. I once made fully automated gated wall with enough defence turrets to annihilate anything I could see before I got there. :D

        Most satysfying. You can pull it off in few places. Don’t everextend in sanctuary and it works too, Abernathy is also working great…

    • TotallynotJessica@lemmy.blahaj.zone
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      3 months ago

      I imagine that manipulating NPC pathfinding for when bases get attacked is actually helpful. And if you’re gonna build walls anyways, you might as well make them look nice.

      • rosahaj@piefed.blahaj.zoneM
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        2 months ago

        <p>Fallout 4 has an issue where many of the enemy attacker spawn markers are too far into a settlement for perimeter defenses to make much of a difference, in fact, some settlements have a marker that follows the fast travel marker/mat, which you would ideally place near the centre or workstations. <p>This means in many cases, any wall placement that would redirect attackers would be placed far enough into a settlement that it would impact your ability to build it up nicely.

  • Courtney (she/her/they) @lemmy.blahaj.zone
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    3 months ago

    I absolutely love playing around with settlements. I have a ton of mods specifically for that.

    If someone could make a Game that’s essentially the sim settlements 2 mod, and make it a bit of a survival type game, that’d be perfect. Like a post apocalyptic first person cities skylines.

      • Courtney (she/her/they) @lemmy.blahaj.zone
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        3 months ago

        Workshop Plus is probably the one that does the most for making things work better, however I also use a smattering of mods like Place Anywhere/Everywhere (two separate mods that work together to do the things I want) and Snappable Junk Walls (plus a few others that follow the same name pattern Snappable Covenant Walls, etc) and a bunch of mods that add craftable things for decorating settler areas.