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Cake day: April 24th, 2024

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  • sp3ctr4l@lemmy.ziptoLinuxsucks@lemmy.world"It works for me"
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    1 year ago

    … When a game dev team/studio licenses usage of EAC, Battleye, or Denuvo, they are provided access to dev tools.

    In those dev tools, they just need to select a few options (click a few boxes) to enable their game build to be compatible with the linux/proton versions of those AC systems.

    These 3 ACs are on record stating, 3 years ago, that they already developed support for this, and all that game devs have to do is indicate that they want to use these features that they have already developed, support, and are included when licensing their use for a game.

    This is typically why a game studio, or any software developer really, works out some kind of licensed usage agreement for many elements of pre existing code: It does a thing they want to be able to do, and does it more cost effectively than said studio developing their own solution in house.

    … But I’ve already explained most of this to you multiple times.

    As for pc specs… I’ve been building custom PCs since before 9/11. I’ve been modding all kinds of Windows games since 2003. I’ve done contract work for MSFT for a few years after I graduated University.

    I understand how PC specs work, how gaming, and coding, on Windows PCs works.

    I am attempting to illustrate how the ability to ‘just game’, on a Windows PC, is nowhere near as straightforward as you are implying it is.

    But anyways, your responses have become increasingly bad faith and/or indicative of poor reading comprehension, so you’re either not interested in, or capable of meaningful discussion, so I won’t be entertaining you any further.


  • sp3ctr4l@lemmy.ziptoLinuxsucks@lemmy.world"It works for me"
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    1 year ago

    The point I am making is not that linux can perfectly run every game. Obviously it cannot.

    The point I am making is that for many popular online games, the only reason that this is the case is because many game studios just don’t bother to click a few options, which would cost them basically nothing.

    … Anyway on a Steam Deck its super simple, the compatibility grade is just right there in the screen for looking at and potentially buying the game, simple color codes.

    … Compared to a Windows PC where you’ll need to check your hardware specs against the min and optimal specs and basically just guess how well you can run it.

    Steam Decks, like consoles, all have the same hardware, so its a unified experience, simplified.

    Anyone who has played PC games on Windows knows that you’re probably gonna have to do research to figure out how to build or upgrade your rig to be able to play any given game at the fidelity and frame rate you want, which is significantly more time consuming, complex and disparate than looking at a single, built-in-to-your-gaming-device color grade that lets you know what to expect in 2 seconds.

    Personally, I can’t tell you how many times I’ve bought a PC game for Windows and oh oops, turns out the min specs are functionally unplayable, turns out the advertised graphics at a stated hardware level was false advertising, etc, etc.

    Meanwhile, almost everything in my Steam Library works on a Steam Deck, with the most major exceptions being online multiplayer games that just refuse to enable their Anti Cheat to allow the game to run.


  • My out of the box set up process for getting a Steam Deck playing games was significantly simpler and less time consuming than with a Windows PC.

    So linux absolutely can ‘just game’, even more straightforwardly than a Windows machine.

    As for not being viable… you’re saying that checking a few boxes in a your dev panel to make it so your next build supports approximately 5% of the market that you previously did not… that this has no major benefits …

    I mean… 5% more potential marketshare availability isn’t major, but for approximately 0 additional cost seems, this seems like a no brainer, obvious benefit to me.

    The ACs and Proton handle working on linux.

    Proton is not paid for or developed by these studios.

    Thats the magic of Proton, it functionally ports everything designed for Windows automatically, at no cost to the game studio.

    The ACs already include linux/proton compatibility in their agreements with the game studios… they don’t need to pay them more for supporting it.

    This isn’t like the game studios have to ‘port’ a game to linux, like the immense cost of porting a console game to PC, back before most game engines just had an ‘export to whatever architecture’ functionality.

    This is ‘We can choose to increase our potential player base by about 5%, for essentially 0 expenditure, but nah, fuck that, who wants a free buff to sales?’


  • See my other post: Linux supporting ACs have existed for 3 years.

    The functionality to support them already exists, the market share is arguably already there, and the cost to game dev teams to enable these already existing linux AC functionality is in many cases literally 0. They’re already paying to license Battleye or EAC or Denuvo, and all they have to do is request usage of a feature that already exists, that they are already paying for, but just not using.

    Also, as you seem to agree, the vast, vast majority of cheats/hacks/trainers are made for and used by Windows users despite ACs having kernel level access in Windows.





  • According to Mutahar:

    1. The Anti Cheat has already been bypassed by a free cheat menu on Windows.

    2. He’s fairly sure he has figured out some kind of way to temporarily bypass (as in, it’ll probably get caught in a few weeks) the linux block by some kind of custom virtualization method (requiring only one GPU) that he says he may explain in detail at some point.

    In general, he’s done with playing GTO.

    https://m.youtube.com/watch?v=eMSagozpKPs&pp=ygUSbXV0YWhhciBndGEgb25saW5l

    But yeah, obligatory reminder for BattleEye and EasyAntiCheat games that refuse to allow linux play:

    All these game devs have to do is flip a switch, click a few options in their developer portals, to allow BattleEye or EAC to work on linux, through Proton.

    And its been that way for 3 years, since 2021.

    There is literally no reason for games that use these services to not work on linux, the devs just don’t fucking care.