Oilworks is up and running today. All that’s left is cosmetics.
Had to rip out and redo the Water Extractors, because I somehow incorrectly determined I only needed 3, instead of 4. Fortunately, that still fit with the general layout of the building, it just now has a small extra-wide section.
Also came up with a little something to support hanging pipelines, since there isn’t a hanging pipe support in the base game. I quite like it.
Oh. So there is, in fact, a hanging pipe support, it’s just not actually in the build menu that way. Because screw consistency, I guess.
I still ended up using my little custom thingie almost exclusively, because the vanilla pipe support isn’t height-adjustable.
Anyway, I got all the beltwork and pipework done next. Decided to make basically everything ceiling-supported, instead of floor-supported.
Except this spot, where all the crossover, loopback, and sink routing needs to happen. There’s just too much going on here.
With a ceiling built out, I was able to run power and get everything online and priming up. We’ll see if any flow issues emerge before 100% efficiency is reached, but it all looks promising so far.
Canister closed loops, in action.