First item on the to-do list for Phase 3 is upgrading the Coal Power plan to Mk 4 belts. That’ll a-little-less-than-double my total power capacity. Which I definitely need, I ended up having to hijack a bunch of Somersloops from my recycling facility last week and use them to make a second Alien Power Augmenter, round about the time I was bringing the FICSMAS factory fully-online.

Next up is expanding the recycling facility to make Packaged Liquid Biofuel. I actually was looking ahead to Oilworks, where I was planning to make Plastic, Rubber, and Packaged Fuel, and I realized… Liquid Biofuel is superior to Fuel in every metric (except that it can’t be fully-automated). So, I’m actually going to completely skip making Fuel for its own sake. Liquid Biofuel is gonna be my go-to until I get to Turbofuel, so this definitely needs to be done right.

In the above shot, the building wing on the right is the new part I added on to the existing recycling facility, where Solid Biofuel was already being made.

Here’s where Solid Biofuel used to be buffered, for the Dimensional Depot.

Finally for today, I recovered my Somersloops from the extra Alien Power Augmenter I had built, but I still don’t have enough to fully kit the new stuff in recycling facility. And that’s the magic that’s gonna make all the Biofuel stuff really effective, having every single step in the process doubled with Somersloops. So, it’s time for some exploring.

Loving the addition of Radio Towers. With that, I can be confident the entirety of Grassy Fields, Southern Forest, Blue Crater, and Eastern Dune Forest are fully cleared out.

On a side note, this trip I think has convinced me I’m gonna need a dedicated weapons factory, eventually. The Eastern Dune Forest is actually a nightmare, I dunno why this area doesn’t have the same reputation as the Red Jungle and Red Bamboo Fields.

Great haul, though.