• cookie_sabotage@sh.itjust.works
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    6 months ago
    public class GameManager : MonoBehaviour
    {
        public bool EnableHighContrast;
        public bool PlayerWon;
        public float PlayerUnitsMoved;
        public int PlayerDeathCount;
        public float PlayerHealth;
    
        public void PlayerTakeDamage(float damage)
        {
            PlayerHealth -= damage;
            if (PlayerHealth < 0)
            {
                PlayerDieAndRespawn();
            }
        }
    
        public void PlayerDieAndRespawn()
        {
            return;
        }
    }
    

    I couldn’t contain myself.

    • Wise@feddit.uk
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      6 months ago

      Should it be

      PlayerHealth <= 0
      

      ?

      Otherwise the player could have 0 health and not die? I’m sleep deprived so forgive me if I’m wrong

      • vithigar@lemmy.ca
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        6 months ago

        You are correct about it allowing you to have zero health and not die, but whether or not that’s the correct behavior will depend on the game. Off the top of my head I know that Street Fighter, some versions at least, let you cling to life at zero.

      • joshfaulkner@lemmy.world
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        6 months ago

        I know this is /c/Progammerhumor, but I wanted to pull on this thread a little bit for my own edification. I’m a Python guy and have been a while, but I’ve dabbled in other languages. The screenshot says “MonoBehaviour” which makes me assume this is mono or a .Net-like language (you know what happens when you assume).

        If your player health is a float, would mono or .Net have an issue comparing the float with integer zero “0”? I mean, it seems like floating point precision may make it impossible for it to ever “equal” integer zero, but it also seems like the code isn’t accounting for that precision error.

        Am I overthinking this?

        • herrvogel@lemmy.world
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          6 months ago

          Floating point errors are a product of how floating points work as a mathematical concept. So they’re independent of the programming language and can happen everywhere.

          In this case though, I doubt it’s a critical issue. So the player “died” when they actually had 0.000000000027 hp left or whatever. Who cares? Do you need to be that precise?

  • tobogganablaze@lemmus.org
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    6 months ago

    I mean, this is overdoing it a bit and the “thisVarMakesItSoThat” part is redundant, but other than that those are very descriptive property- and method names, which is not a bad thing.

    • skulblaka@startrek.website
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      6 months ago

      I genuinely believe something like this is what some of my professors wanted me to submit back in school. I once got a couple points off a project for not having a clarifying comment on every single line of code. I got points off once for not comment-clarifying a fucking iterator variable. I wish I could see what they would have said if I turned in something like this. I have a weird feeling that this file would have received full marks.

      • maniclucky@lemmy.world
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        6 months ago

        Did you have my professor for intro to C? This guy was well known for failing people for plagiarism on projects where the task was basically “hello world”. And he disallowed using if/else for the first month of class.

        • OneCardboardBox@lemmy.sdf.org
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          6 months ago

          Reminds me of an early Uni project where we had to operate on data in an array of 5 elements, but because “I didn’t teach it to everyone yet” we couldn’t use loops. It was going to be a tedious amount of copy-paste.

          I think I got around it by making a function called “not_loop” that applied a functor argument to each element of the array in serial. Professor forgot to ban that.

          • CileTheSane@lemmy.ca
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            6 months ago

            but because “I didn’t teach it to everyone yet” we couldn’t use loops.

            That is aggravating. “I didn’t teach the class the proper way to do this task, so you have to use the tedious way.” What is the logic behind that other than wasting everyone’s time?

            • skulblaka@startrek.website
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              6 months ago

              Teaching someone the wrong way to do something frequently makes the right way make way more sense. Someone who just copy/pasted 99 near identical if statements understands on a fundamental level when, why, and where you use a for loop much more than someone who just read in the textbook “a for loop is used to iterate elements in a collection”.

              • I Cast Fist@programming.dev
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                6 months ago

                Reminds me of a dude that wrote the equivalent of this in Visualg (a brazilian pseudocode language and program, meant solely for teaching programming)

                if
                  if
                    if
                      if
                        if (x < 10) then
                          print(x)
                        else
                      else
                    else
                  else
                else
                

                That the thing ran and didn’t complain about the amount of loose/needless if’s checking fuck all baffles my mind to this day.

  • JakenVeina@lemm.ee
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    6 months ago

    I’ll take this over the more “classic” styles, when people seed to believe they were paying the compiler by the character.

  • hstde@feddit.de
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    6 months ago

    This is something that can easily get refactored, because the purpose of alia the variables is right there in the name. This is way better that spending three days to try to figure out what the purpose of var1 is.